We have two categories: those who play Destiny, and those who don’t play Destiny because playing shooters with analog sticks makes them cry. The former group, while they are betrayers, have the advantage of knowing what’s new and significant about Bungie’s big Destiny 2 gameplay reveal today (it’s coming to PC this time, if you hadn’t heard) while newcomers to the sci-fi MMOFPS series are mostly just enjoying the large guns for their intrinsic, large gun qualities.
As our readers surely fall into both camps, here’s everything we learned about Destiny 2 based on today’s reveal event, both from a newcomer’s perspective and with an eye for what’s changed from the console exclusive original.
When is the PC release date?
The Destiny 2 console release date is September 8, but the PC release date isn’t set.
“We haven’t committed to a PC date yet,” said game director Luke Smith when we asked him directly after the reveal event. “At Bungie, we are totally committed to making the PC build as great as we can … and we want to make sure this version of the game has the time it needs to bake in the oven so it’s a delicious piece of bread when it comes out.”
Beyond its faux Los Angeles murder playground, swiping satirical humour, and supercharged bank heists, Grand Theft Auto 5 and its Online counterpart play host to a thriving performance culture. Courtesy of the Rockstar Editor—introduced in concert with last year’s PC release—players in their droves have since crafted reams of dilettante television shows, documentaries and films—some which have been watched by hundreds, thousands and, on occasion, millions of viewers.
One particular community which has evolved alongside the series is the GTA stunt scene. Reaching back as far as 2001’s first three dimensional instalment, Grand Theft Auto III, this group of adventuring thrill-seekers came into its own in the following year’s GTA: Vice City. In the days pre-social media, forums and file sharing sites served as the easiest means to swap notes on the best stunting locations, and to distribute footage of the most prolific daredevils. By the time San Andreas arrived in 2004, the scene had established itself as a flourishing subculture, which has reached fever pitch via the latest instalment in the advent of social media, not least YouTube.
George here, I am just about to talk to Jordan (CEO of sparkgaming) about starting a VTC (Virtual Trucking Company) if you would be interested make sure to keep your eyes on this post as a lot can happen in a few days!
I will look forward to updating this later with the outcome!